Speedometer
Solutions for those exercises are behind the speedometer feature.
Displaying the Speedometer
Display the speedometer images, with the images available in the assets/speedometer folder.
Tips:
- The hand will need a position relative to the dial
- It will need to rotate around the center of the dial which is not the center of the image
- The hand itself is too large and needs to be scaled down
- It will rotate not around the center of itself, but around the dot in the image
Hierarchy and positions that can be used:
[
(dial image, default position),
(hand group, (0.0, -125.0, 0.0) with scale (0.5),
[
(hand image, (0.0, 150.0, 0.0))
]
)
]
Making the Car Move
While the space bar is pressed, the car speed should increase. The speedometer hand should point to the correct speed.
- Add a
Resourcethat will hold the speed (af32)- Don't forget to initialize the resource in the application
- Add a
Systemthat will increase the speed when the space bar is pressed, and decrease it when the space bar is not pressed - Add a
Systemthat will rotate the hand based on the speed- You will need to rotate the hand group from above, not the hand image. A marker component can help you select the correct entity
- Rotation is done with
Quaternions Quat::from_rotation_z(-speed.0 / 160.0 * 3.0 + 1.5)works well for the speedometer hand rotation