What's Next (Game)

Points

Timer

Win/Lose Screen

Camera Management

Youtube: How to Make a Good 2D Camera

Follow the player

Lookahead

Offset the camera in the forward direction: dedicate more of the screen to where the player is going.

Don't follow on the Y axis

On the Y axis, don't follow the player when they jump. Instead, follow when they land on a platform so that the ground is always at the same level.

Damping

Don't move the camera as soon as the player moves, but as if it was bound to the player by an elastic.

Screen Shake and Juice

Fun effect when something happens.

More than 1 Level

More Game Mechanics (Enemies, PowerUps, ...)

Make it Fun!