What's Next (Game)
Points
Timer
Win/Lose Screen
Camera Management
Youtube: How to Make a Good 2D Camera
Follow the player
Lookahead
Offset the camera in the forward direction: dedicate more of the screen to where the player is going.
Don't follow on the Y axis
On the Y axis, don't follow the player when they jump. Instead, follow when they land on a platform so that the ground is always at the same level.
Damping
Don't move the camera as soon as the player moves, but as if it was bound to the player by an elastic.
Screen Shake and Juice
Fun effect when something happens.