Progress Report
What You've learned
- Loading a custom asset file
- creating a custom asset by defining a struct deriving the
Asset
trait - and implementing the
AssetLoader
trait to load a file into this struct
- creating a custom asset by defining a struct deriving the
- Getting an asset
- Using the
Assets<T>
resource
- Using the
- Hot reloading
Going Further
The level format we've done is good for a quick game but is limited. You should either: